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Devlog
Big Update! 3rd or August 2023
August 03, 2023
by
Marshall Ryan
Finally got around to add sounds and music! //warning, no volume sliders and imperfect masteringfor now all levels are now playable, reachable and can be completed! I have some ideas to add to this in...
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Big Update, back from the dead
June 26, 2023
by
Marshall Ryan
Finally back with a big update, overhauled most systems, added a bunch of new stuff and fought the WebGL system for half a day (over more than 8 build) hope y'all enjoy the current state of this Proje...
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Back From the Dead
June 19, 2023
by
Marshall Ryan
Its been a long time, but I have taken up the Development on this game once again. More experienced and skilled and filled with new ideas and aspirations I am now hoping to finally turn this into the...
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dont mind me | hotfix
November 29, 2020
by
Marshall Ryan
just a few quick bug fixes...
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first update in five months..
November 25, 2020
by
Marshall Ryan
Well, this has been quite a bit in the making. As you can imagine, 2020 has been rather rough on me, just like everyone else im lucky enough to still have a job even tho hours have been cut drasticall...
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Update; 01.07.2020
July 02, 2020
by
Marshall Ryan
Tonight i made some tweaks to the Camera system, Player attack, and fixed a few minor bugs while brainstorming new features on stream // Twitch.tv/Marshall_rya...
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Return to form! 18.06.2020
June 17, 2020
by
Marshall Ryan
This has been in the works for quite a while; ChangeLog: <UI> -fixed Lives Display scaling. <Collisions> -fixed issues causing player to take undeserv...
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Update; Lack of Updates
June 17, 2020
by
Marshall Ryan
I'ts been quite a while since the last update ( just over three weeks actually ) so i thought i would write a little something to that lately, the world has been absolutely ablaze additionally my pe...
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Crush bugs, Introduce bugs; repeat.
May 25, 2020
by
Marshall Ryan
Hey, its a Monday update, on a Monday! This one's exciting for me, as it adds the first every real animation(s) to this game! (( an area i've been knows to struggle with ^^ )) Also, there now is a U...
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Update 11.05.2020
May 11, 2020
by
Marshall Ryan
Added new Enemy Types and fixed a number of bugs, from here on out there will be weekly Updates, added each monday! New content and some bug fixes: -Added Enemy type: Bat -Added Enemy type: Goblin -...
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Version 1.2
April 27, 2020
by
Marshall Ryan
Project Reliquo now has a (in browser) playable test build intended to give a first impression and gather feedback during the development this build will not always be up to date, and never contain t...
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04.10.2020 getting back to things
April 10, 2020
by
Marshall Ryan
After a while on hiatus, this project is now back in active development. Today's patch updates some assets and optimises a bunch of code while crushing most common bugs. Overall Project size decreased...
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